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Series

Marvel's Agents of S.H.I.E.L.D.

★ 7.5 · 2013-09-24 · 7 Seasons · PG · Drama, Sci-Fi & Fantasy
Marvel's Agents of S.H.I.E.L.D.

Cast

Clark Gregg

Clark Gregg

Phil Coulson / Sarge

Ming-Na Wen

Ming-Na Wen

Melinda May / The Cavalry

Chloe Bennet

Chloe Bennet

Daisy "Skye" Johnson / Quake

Iain De Caestecker

Iain De Caestecker

Leo Fitz

Elizabeth Henstridge

Elizabeth Henstridge

Jemma Simmons

Henry Simmons

Henry Simmons

Alphonso “Mack” Mackenzie

Natalia Córdova-Buckley

Natalia Córdova-Buckley

Elena “Yo-Yo” Rodriguez / Slingshot

J

Jeff Ward

Deke Shaw

Episodes

1 Pilot

Pilot

After the events of The Avengers, S.H.I.E.L.D. Agent Phil Coulson assembles a small team of agents to investigate a mysterious group called the Rising Tide. In doing so, they encounter Mike Peterson, a man who has acquired superhuman powers.

44m
2 0-8-4

0-8-4

Coulson and his S.H.I.E.L.D. agents travel to Peru to investigate an object of unknown origin, codenamed 0-8-4. But when he runs into Comandante Camilla Reyes, more than just sparks fly at 30,000 feet.

42m
3 The Asset

The Asset

When the brilliant scientist, Dr. Franklin Hall, is kidnapped, Agent Coulson and his S.H.I.E.L.D. agents must race against the clock to locate him. Skye is their only way in–pushing the team to their limits when the entire plan turns upside-down.

43m
4 Eye Spy

Eye Spy

Agent Coulson and the S.H.I.E.L.D. team try to track down a mysterious woman who has single-handedly committed numerous high-stakes heists. But when the woman’s identity is revealed, a troubling secret stands to ruin Coulson.

42m
5 Girl in the Flower Dress

Girl in the Flower Dress

An elusive girl in a flower dress may hold the key to the mystery that brings Coulson and team to Asia to rescue a young man with an unusual and dangerous power; and Skye has a secret that jeopardizes her relationship with the team right when they need her most.

42m
6 FZZT

FZZT

When floating bodies turn up, Coulson and the agents of S.H.I.E.L.D. must hunt down an elusive killer. No one is safe - not even the team.

43m
7 The Hub

The Hub

Dangerous secrets are being kept from Coulson's Team, and he works the system to save Ward and Fitz when they are sent on a Level 8 classified mission that may end in tragedy.

43m
8 The Well

The Well

In the aftermath of the events chronicled in the feature film Marvel's Thor: The Dark World, Coulson and the agents of S.H.I.E.L.D. pick up the pieces–one of which threatens to destroy a member of the team.

42m
9 Repairs

Repairs

Coulson and his team are haunted by a ghost that threatens to destroy them all, and only a secret from May's past can save them.

43m
10 The Bridge

The Bridge

In a shocking cliffhanger episode, Coulson takes the war back to Centipede, and this time he brings in Michael Peterson for some super-soldier support. As they get closer to the truth, startling secrets are revealed and an unexpected twist threatens the team.

42m
11 The Magical Place

The Magical Place

Coulson uncovers vital information about the mystery of his death, but, with Centipede out for blood, this knowledge may come at the cost of one of the team!

43m
12 Seeds

Seeds

Coulson and May uncover startling information about Skye's past, while the team is swept into a storm at a S.H.I.E.L.D. Academy of Science and Technology.

43m
13 T.R.A.C.K.S.

T.R.A.C.K.S.

Hot on the trail of The Clairvoyant, Coulson and his team board a mystery train that seems to be headed for certain death.

43m
14 T.A.H.I.T.I.

T.A.H.I.T.I.

Coulson goes on the attack to save Skye--enlisting the aid of Ward's former S.O. John Garrett--and uncovers shocking truths about his own life and S.H.I.E.L.D.

43m
15 Yes Men

Yes Men

When Coulson and his team are attacked by Lorelei-a deadly seductress who escaped from Asgard-Thor’s Lady Sif, her longtime nemesis, steps in to try to save them.

43m
16 End of the Beginning

End of the Beginning

Agents Garrett and Triplett are back to help Coulson's Team track down S.H.I.E.L.D.'s nefarious enemy--The Clairvoyant. But will Deathlok destroy them all to protect his master's identity?

41m
17 Turn, Turn, Turn

Turn, Turn, Turn

Coulson and his team find themselves without anyone they can trust, only to discover that they are trapped with a traitor in their midst.

43m
18 Providence

Providence

With Colonel Glenn Talbot now on their trail, Coulson and his team seek refuge in the last place anyone would look, where they begin to uncover S.H.I.E.L.D.'s most dangerous secrets. Secrets that could destroy them all.

43m
19 The Only Light in the Darkness

The Only Light in the Darkness

With their world turned upside down, Coulson races to save the life of his one true love as the mystery of "The Cellist," which began in Marvel's The Avengers, is finally revealed.

43m
20 Nothing Personal

Nothing Personal

With no one left to trust, Agent Maria Hill teams up with Coulson while S.H.I.E.L.D. is being destroyed.

43m
21 Ragtag

Ragtag

In the last episode before the epic season finale, Ward's betrayal and HYDRA's shocking secrets are revealed as Coulson's team goes undercover on a mission that leaves no one unscathed.

43m
22 Beginning of the End

Beginning of the End

Dark secrets are revealed as Coulson and his team put everything on the line to stop Garrett and the forces of HYDRA, on the explosive season finale of "Marvel's Agents of S.H.I.E.L.D.".

43m
1 Shadows

Shadows

Coulson and his team are now wanted fugitives with limited resources, but that's not stopping them from keeping the world safe from powerful and unseen threats everywhere. However, with new members they hardly know, will S.H.I.E.L.D. ever be trusted again?

2 Heavy is the Head

Heavy is the Head

Hunted and running out of solutions, Phil Coulson puts his team right in the line of fire in the hopes of saving them all. But with General Glenn Talbot, HYDRA, and Carl Creel all on the attack, can they possibly survive? Meanwhile, a mysterious Doctor harbors some dangerous secrets that could destroy one of our core team members.

3 Making Friends and Influencing People

Making Friends and Influencing People

Coulson and his team race against HYDRA to get to Donnie Gill--a dangerous gifted with the ability to freeze objects--while Simmons is caught in the crossfire.

4 Face My Enemy

Face My Enemy

While on a mission to learn more about the secrets of the mysterious writing, Coulson finds himself attacked by the only person he can trust: Agent Melinda May. Meanwhile, the rest of the team is trapped in an explosive situation, and it's up to Fitz to save them--but is he up to it?

5 A Hen in the Wolf House

A Hen in the Wolf House

Coulson's team is up against the beautiful and deadly Bobbi Morse--Security Chief for HYDRA. Meanwhile, Skye's father forces Raina to reunite him with his daughter at any cost.

6 A Fractured House

A Fractured House

The world turns against S.H.I.E.L.D. when HYDRA impersonates them to attack The United Nations, and an unexpected enemy leads the charge to bring about their downfall.

7 The Writing on the Wall

The Writing on the Wall

The team discovers murder victims with the alien glyphs on them that Coulson's been etching. All of Coulson's secrets and lies come to a head.

8 The Things We Bury

The Things We Bury

Coulson and team find themselves in an epic face-off against HYDRA to uncover an ancient secret, while Ward kidnaps his brother, Senator Christian Ward, for a violent trip down memory lane.

9 ...Ye Who Enter Here

...Ye Who Enter Here

S.H.I.E.L.D. discovers the ancient city before HYDRA, but uncovering the secrets may require one of Coulson's team to make the ultimate sacrifice. Meanwhile, Melinda May and Skye race to get to Raina before Daniel Whitehall takes her.

10 What They Become

What They Become

Coulson and Whitehall's forces meet in an explosive confrontation that dramatically alters everyone's fates. Meanwhile, Skye discovers shocking secrets about her past.

11 Aftershocks

Aftershocks

Coulson's team must deal with the consequences of their war with HYDRA as shocking revelations threaten to tear them apart, and HYDRA makes a dangerous move that may involve a traitor in S.H.I.E.L.D.'s midst.

12 Who You Really Are

Who You Really Are

Coulson and his team come to the aid of a confused Lady Sif, who has lost her memory after fighting with a mysterious warrior whose mission will send shockwaves through S.H.I.E.L.D. Meanwhile, Bobbi and Mack continue to hide their true mission from everyone close to them.

13 One of Us

One of Us

Cal seeks revenge on Coulson by assembling a team of Super Villains to destroy S.H.I.E.L.D. Meanwhile, May calls on renowned Dr. Andrew Garner, her charismatic ex-husband, with a crisis that threatens to tear the team apart.

14 Love in the Time of Hydra

Love in the Time of Hydra

Coulson and his team are still reeling from a shocking revelation that leaves the team fractured as they must decide what to do with one of their own. Meanwhile, Bobbi and Mack reveal their true allegiance to Hunter, while elsewhere, Ward and Agent 33 embark on a personal mission.

15 One Door Closes

One Door Closes

War comes to Coulson's doorstep in a way he never anticipated as shocking revelations are brought to light, and Skye struggles to control her new abilities but will soon make a decision that irrevocably changes her life.

16 Afterlife

Afterlife

As Robert Gonzales makes his move, Coulson must do whatever it takes to protect the future of S.H.I.E.L.D. Meanwhile Skye’s journey to control her powers takes a surprising turn when she meets the enigmatic Inhuman named Lincoln.

17 Melinda

Melinda

The story of Melinda May’s transformation into “The Cavalry” is revealed as she finds herself at a crossroads in the war between Coulson and Gonzales. As Skye learns more about her true heritage from Lincoln, the truth about the Inhumans will send her in a new direction.

18 The Frenemy of My Enemy

The Frenemy of My Enemy

A dangerous new alliance is formed as Coulson and Hunter turn to the last person anyone would expect – Grant Ward! As the war between S.H.I.E.L.D. factions continues, Skye and Lincoln will find themselves drawn into this conflict.

19 The Dirty Half Dozen

The Dirty Half Dozen

Gonzales and Coulson must find a way to put their differences aside and work together against HYDRA, even if it means teaming up with someone they don't trust.

20 Scars

Scars

Skye is torn between her loyalty to S.H.I.E.L.D. and her connection to the Inhumans as tensions rise between the groups -- and Coulson reveals a secret he's been hiding from even those closest to him.

21 S.O.S. (Part One)

S.O.S. (Part One)

S.H.I.E.L.D. puts everything on the line to survive a war that blurs the line between friend and foe. Coulson and his team will be forced to make shocking sacrifices that will leave their relationships and their world changed forever.

22 S.O.S. (Part Two)

S.O.S. (Part Two)

S.H.I.E.L.D. puts everything on the line to survive a war that blurs the line between friend and foe. Coulson and his team will be forced to make shocking sacrifices that will leave their relationships and their world changed forever.

1 Laws of Nature

Laws of Nature

When a new Inhuman is discovered, Coulson and the team have an encounter with another organization seeking powered people; Fitz goes to extreme measures to determine how to get Simmons back.

43m
2 Purpose in the Machine

Purpose in the Machine

Fitz and the team enlist the aid of an Asgardian to unlock the secrets of the ancient Monolith that swallowed Simmons, and Agent May is at a crossroads in her personal and professional life.

43m
3 A Wanted (Inhu)man

A Wanted (Inhu)man

Daisy, Mack and Coulson race to protect Lincoln as Rosalind’s team hunts down the Inhuman in their quest for powered people. Meanwhile, Hunter proves that there is no line that he will not cross to exact his revenge against Ward and HYDRA.

41m
4 Devils You Know

Devils You Know

Coulson and the team search for the Inhuman who is killing other Inhumans. Meanwhile, May feels that Hunter's mission to take down Ward is getting too personal.

43m
5 4,722 Hours

4,722 Hours

After her dramatic rescue from another planet, Simmons is still reeling from her ordeal and reveals how she had to fight for her life in a harsh new world.

43m
6 Among Us Hide...

Among Us Hide...

The stakes get even higher as Hunter and May continue to go after Ward and HYDRA, and Daisy and Coulson begin to suspect that the ATCU may be keeping a big secret from S.H.I.E.L.D.

43m
7 Chaos Theory

Chaos Theory

As Daisy and the team fight to protect Inhumans, S.H.I.E.L.D. discovers the shocking truth about one of their foes; Fitz helps Simmons recover information that could lead them back through the portal.

43m
8 Many Heads, One Tale

Many Heads, One Tale

The S.H.I.E.L.D. team discovers dangerous truths about the ATCU, and Ward's plans to destroy S.H.I.E.L.D. take a surprising twist.

43m
9 Closure

Closure

Ward's campaign for revenge brings the S.H.I.E.L.D. team to their knees, and Coulson proves he will do anything to settle the score.

10 Maveth

Maveth

A battle between HYDRA and S.H.I.E.L.D. will change Coulson's world; Fitz and Coulson take a huge risk.

43m
11 Bouncing Back

Bouncing Back

In the aftermath of his trip to Maveth, Coulson is more determined than ever to get to Gideon Malick and put an end to HYDRA once and for all. Daisy and the team encounter more Inhumans who have powers like they've never seen before, but will they be friends or enemies of S.H.I.E.L.D.?

43m
12 The Inside Man

The Inside Man

Coulson and General Talbot are forced to team up and attend a worldwide symposium on Inhumans, where they suspect Malick has an inside man. As the S.H.I.E.L.D. team gets closer to the truth, an unexpected traitor is revealed.

43m
13 Parting Shot

Parting Shot

Bobbi and Hunter become ensnared in an assassination plot after tracking Malick to Russia. As S.H.I.E.L.D. races to save the lives on the line, the team is changed forever.

43m
14 Watchdogs

Watchdogs

When a radical group called The Watchdogs emerges with plans to eliminate the Inhumans, Agent Mack and his brother become caught in the crossfire. Meanwhile, Simmons discovers a powerful chemical compound that could alter the future for Inhumans.

42m
15 Spacetime

Spacetime

When Daisy gets a horrifying glimpse of the future, S.H.I.E.L.D. races to prove that fate is not fixed.

43m
16 Paradise Lost

Paradise Lost

S.H.I.E.L.D. hunts for information on their dangerous new enemy, and a shameful secret from Malick's past is exposed, threatening to destroy his HYDRA legacy.

43m
17 The Team

The Team

Agent Daisy Johnson must call upon the Secret Warriors for an inaugural mission that will leave no member unscathed, and S.H.I.E.L.D. learns more about Hive's powers, forcing them to question everyone they trust.

43m
18 The Singularity

The Singularity

The S.H.I.E.L.D. team is left reeling and decimated as Hive continues to sway Inhumans to his side. But there is a sliver of hope as Agents Fitz and Simmons follow a lead that may be able to stop the maniacal Inhuman once and for all.

43m
19 Failed Experiments

Failed Experiments

Coulson and his team race to combat Hive's control over the Inhumans, as their enemy's deadly plan for the human race is revealed.

41m
20 Emancipation

Emancipation

With only two episodes left before S.H.I.E.L.D. loses one of their own, Daisy's prophecy ticks closer towards a major loss, as the aftermath of the events of Captain America: Civil War force S.H.I.E.L.D. to register the Inhumans.

43m
21 Absolution (1)

Absolution (1)

It's a showdown a season in the making as S.H.I.E.L.D. takes on Hive, and when his master plan is finally revealed, the team must spring into action. Who will live and who will die?

43m
22 Ascension (2)

Ascension (2)

It's a showdown a season in the making as S.H.I.E.L.D. takes on Hive, and when his master plan is finally revealed, the team must spring into action. Who will live and who will die?

43m
1 The Ghost

The Ghost

In the aftermath of their journey to another planet, Director Phil Coulson and the rest of the team were driven more than ever to put an end to the Hydra organization. Little did they know that they were up against the deadliest threat they’ve ever faced – an extremely powerful Inhuman, Hive, who was transported back from Maveth in the body of their worst enemy, Grant Ward. The team was able to thwart and kill Hive and take down Hydra, but they are all still mourning the death of fellow agent and Inhuman Lincoln Campbell.

42m
2 Meet the New Boss

Meet the New Boss

Following Coulson's stepping down as Director, Jeffrey Mace is made the new Director of S.H.I.E.L.D. and it's public face. Daisy meets with Robbie at his place of work, saying she knows about his history but is surprised to find he isn't Inhuman like her. May's exposure from the specter last episode gets out of hand where Mace, revealing he's a super strong Inhuman, knocks her out and sends her to an undisclosed location. Mack & Fitz investigate the specter and encounter Ghost Rider. Meanwhile, the specter who infected May releases her compatriots who were in similar containers for years due to using the "Darkhold".

42m
3 Uprising

Uprising

Coulson, Mack and Fitz try to locate and neutralize a rogue group looking to stop Inhuman Registration worldwide; Simmons and Dr. Radcliffe have only a short time to save May before she succumbs to her illness.

42m
4 Let Me Stand Next to Your Fire

Let Me Stand Next to Your Fire

As Ghost Rider’s quest for vengeance brings him into an explosive confrontation with S.H.I.E.L.D., Coulson and Mack must rely on an unlikely ally in their time of desperate need; and Daisy reunites with a familiar face to stop the Watchdogs.

42m
5 Lockup

Lockup

As Robbie Reyes struggles to control The Ghost Rider, S.H.I.E.L.D. infiltrates a high-security prison to unravel the secrets that haunt them all.

42m
6 The Good Samaritan

The Good Samaritan

The shocking origin story of Robbie's transition into Ghost Rider is revealed as the lives of Coulson and the team hang in the balance.

41m
7 Deals with Our Devils

Deals with Our Devils

After losing half their team, the remaining members look for answers as time begins to run out for Ghost Rider.

42m
8 The Laws of Inferno Dynamics

The Laws of Inferno Dynamics

S.H.I.E.L.D. and Ghost Rider find themselves unlikely allies when the lives of all of Los Angeles hang in the balance.

42m
9 Broken Promises

Broken Promises

Though Coulson and May are growing closer, Coulson remains unaware of the dark secret May is hiding beneath the surface. Meanwhile, Aida is unrelenting in her search for the Darkhold.

42m
10 The Patriot

The Patriot

Coulson and Mack discover a shocking secret about Mace, which leaves all of S.H.I.E.L.D. in a dangerous position.

42m
11 Wake Up

Wake Up

May races to find the truth about what happened to her, while Aida’s next move could mean the death of them all.

43m
12 Hot Potato Soup

Hot Potato Soup

Agents Sam and Billy Koenig are hunted down to get at the Darkhold book, and only Coulson and the team can save them before the clock ticks out.

42m
13 BOOM

BOOM

An explosive Inhuman surfaces and the team are tasked with containing it. Elsewhere: Coulson and Mack encounter Radcliffe's inspiration for Aida.

42m
14 The Man Behind the Shield

The Man Behind the Shield

Coulson and the team engage in a deadly cat-and-mouse game as they work to rescue Director Mace, who is fighting for his life.

42m
15 Self Control

Self Control

Aida continues to go crazy. And with 4 LMDs in the base cans Fitz and Jemma survive?

43m
16 What If...

What If...

Hail the New World Order! Daisy and Simmons are the only hope to save everyone in a world controlled by Hydra.

42m
17 Identity and Change

Identity and Change

As Daisy and Simmons struggle to discover an escape route to the real world, the identity of the Inhuman leader of the Resistance is revealed.

42m
18 No Regrets

No Regrets

The truth behind Fitz’s turn could bring down all of S.H.I.E.L.D.

42m
19 All the Madame's Men

All the Madame's Men

Daisy finds herself teamed up with an unlikely partner. Meanwhile, Aida prepares to put her ultimate end game into effect.

42m
20 Farewell, Cruel World!

Farewell, Cruel World!

Daisy and Simmons race against the clock to get the team out of the Framework, but not everyone is ready to leave.

41m
21 The Return

The Return

Coulson and the team's victory in the Framework is short-lived, revealing an even deadlier enemy looming against them all.

42m
22 World's End

World's End

With the surprising emergence of Ghost Rider, Coulson and the team attempt to stop Aida from ending the world.

42m
1 Orientation, Part One

Orientation, Part One

Coulson and the team find themselves stranded on a mysterious ship in outer space, and that's just the beginning of the nightmare to come.

43m
2 Orientation, Part Two

Orientation, Part Two

Coulson and the team find themselves stranded on a mysterious ship in outer space, and that's just the beginning of the nightmare to come.

43m
3 A Life Spent

A Life Spent

Daisy decides she will rescue Simmons, even if it means risking everything to do it.

43m
4 A Life Earned

A Life Earned

Coulson and the team discover what their captors' true intentions are, and in space, escape is not an option.

43m
5 Rewind

Rewind

With the surprising help of Lance Hunter, nothing will stop Fitz from finding the lost team as his incredible journey is revealed.

43m
6 Fun & Games

Fun & Games

With Daisy's life on the line, an unexpected friend attempts to rescue her.

43m
7 Together or Not at All

Together or Not at All

Just as the team reunites, they become prey to an undefeated Kree warrior bent on killing them all.

41m
8 The Last Day

The Last Day

Coulson and the team discover that the most unexpected person from S.H.I.E.L.D.’s past may hold the key to stopping Earth’s destruction.

43m
9 Best Laid Plans

Best Laid Plans

Mack, Yo-Yo, and Flint fight to keep everyone alive by starting a revolution against the Kree.

42m
10 Past Life

Past Life

The team has one final chance to return to the timeline, but their actions may have deadly consequences.

43m
11 All the Comforts of Home

All the Comforts of Home

Coulson and the team set out to rewrite the course of humanity's fate; they're unaware that their efforts will dramatically change one S.H.I.E.L.D. agent's life.

43m
12 The Real Deal

The Real Deal

In the milestone 100th episode, Coulson finally reveals the mysterious deal he made with Ghost Rider, which will impact everyone on the team.

44m
13 Principia

Principia

The team goes in search of Gravitonium in order to save the world.

42m
14 The Devil Complex

The Devil Complex

As Fitz and Simmons race to find a way to seal the Rift, they are faced with one of their greatest fears manifested.

43m
15 Rise and Shine

Rise and Shine

Coulson uncovers General Hale's true agenda, and it could be the end of the world if S.H.I.E.L.D. doesn't help her.

44m
15 Rise and Shine

Rise and Shine

Coulson uncovers General Hale's true agenda, and it could be the end of the world if S.H.I.E.L.D. doesn't help her.

44m
16 Inside Voices

Inside Voices

Coulson is forced to team up with surprising allies to save the world, while the S.H.I.E.L.D. team attempts to track down and rescue him.

43m
17 The Honeymoon

The Honeymoon

While an agent's life hangs in the balance, Fitz, Simmons, and Yo-Yo attempt to neutralize a weapon that could play a role in Earth’s destruction.

42m
18 All Roads Lead…

All Roads Lead…

The team must find a way to stop Ruby before the prophesied chain reaction that can destroy the Earth is put into motion.

41m
19 Option Two

Option Two

Coulson and the team find themselves under siege at the Lighthouse.

43m
20 The One Who Will Save Us All

The One Who Will Save Us All

A newly determined Talbot takes Coulson to meet the enemy and attempts to avert Earth's destruction.

42m
21 The Force of Gravity

The Force of Gravity

Daisy's future as the Destroyer of Worlds could take a critical change.

43m
22 The End

The End

Coulson's life or death is the challenge the team finds themselves in, as the wrong decision will cause the Destruction of Earth.

43m
1 Missing Pieces

Missing Pieces

Scattered across the galaxy, the team works to find their footing in the wake of losing Coulson.

42m
2 Window of Opportunity

Window of Opportunity

While Fitz and Enoch struggle in space, Sarge and his team move forward with their mysterious mission on Earth.

43m
3 Fear and Loathing on the Planet of Kitson

Fear and Loathing on the Planet of Kitson

It’s a wild night out on the planet of Kitson for the agents. While Leo and Enoch try their luck at the casino, nearby, Daisy and Simmons find themselves in a much... groovier situation.

43m
4 Code Yellow

Code Yellow

Yo-Yo and Keller take things public; parasitic aliens threaten the human race; and someone really needs boba.

40m
5 The Other Thing

The Other Thing

Sarge has May; Atarah has Daisy, Enoch and Simmons; and now, there are two planets that need saving.

43m
6 Inescapable

Inescapable

They've fought through space, time and alternate realities to find each other, and now, closer than ever, only their own demons can stop FitzSimmons' reunion.

43m
7 Toldja

Toldja

After finding themselves in yet another gambling dilemma, a mysterious stranger offers Enoch and FitzSimmons a ride home where, it turns out, two shrikes aren’t better than one.

42m
8 Collision Course (1)

Collision Course (1)

To face The Galaxy-Hopping Hate-Beast That Eats Planets, the team on Earth asks for help in all the wrong places. While back on the Lazy Comet, something weird is going on with Izel’s crew, and it’s not just the puffies.

42m
9 Collision Course (2)

Collision Course (2)

No time for the team to play catch-up, there's a planet to save.

10 Leap

Leap

The party’s over, and now the team must trust each other in order to face impending doom and an enemy that’s closer than they think.

42m
11 From the Ashes

From the Ashes

Out of answers and running out of time, the agents must face the ghosts of their past in order to move forward.

43m
12 The Sign

The Sign

With time running short, the team will have to go to hell and back to stop the end of everything. Who will survive?

42m
13 New Life

New Life

With time running short, the team will have to go to hell and back to stop the end of everything. Who will survive?

42m
1 The New Deal

The New Deal

Coulson and the Agents of S.H.I.E.L.D. are thrust backward in time and stranded in 1931 New York City. With the all-new Zephyr set to time-jump at any moment, the team must hurry to find out exactly what happened. If they fail, it would mean disaster for the past, present and future of the world.

43m
2 Know Your Onions

Know Your Onions

With the identity of the timeline-unraveling "thread" revealed, the team's mission to protect him at all costs leads each agent to question their own values. Is preserving the future of the world as they know it worth the destruction they could prevent?

42m
3 Alien Commies from the Future!

Alien Commies from the Future!

A surprise leap forward in time has stranded Enoch in 1931 and landed the team in yet another unfamiliar decade. Now, in order to stop the Chronicoms from launching their newest future-dismantling plan, the agents will have to infiltrate one of S.H.I.E.L.D.’s most secure bases. They won’t be able to succeed without help from a familiar face or two.

42m
4 Out of the Past

Out of the Past

It was just another average morning on July 22, 1955, when Agent Phil Coulson realized the importance of that day in the S.H.I.E.L.D. history books. With a chip on his shoulder and a genre-bending glitch in his system, he’d set into motion a chain of events that would hopefully preserve the timeline as we know it and ensure those pesky Chronicoms get the ending they deserve. What could go wrong?

43m
5 A Trout in the Milk

A Trout in the Milk

After a bumpy landing in the disco decade, the team – Daniel Sousa in tow – reunites with more than one familiar face at the S.H.I.E.L.D. hangout and discovers exactly how to dismantle the Chronicoms’ latest plan. But when they get too close for comfort, the Zephyr unexpectedly leaps forward again, this time to a date pivotal to not only the future of S.H.I.E.L.D. but to the future of Director Mack as well.

42m
6 Adapt or Die

Adapt or Die

The stakes are higher than ever when, after blowing their cover and damaging the Zephyr in the process, the team must scramble to rescue Mack’s parents, save S.H.I.E.L.D. from a Chronicom infestation, and fix the ship … all before the next time-jump. Meanwhile, Daisy and Sousa find themselves at a disadvantage against a power hungry Nathaniel Malick and his goons, and Coulson will have to do the thing he does best in order to save the future.

43m
7 The Totally Excellent Adventures of Mack and The D

The Totally Excellent Adventures of Mack and The D

After being unexpectedly stranded in 1982, Mack retreats to his childhood home to process the death of his parents, while Deke gets to work scouting a chart-topping group of new agents. With no idea if or when the team is coming back for them, time seems to finally be on their side … at least until the killer robots show up.

43m
8 After, Before

After, Before

With the Zephyr’s time drive malfunctioning, the team is quite literally hurling toward disaster and Yo-Yo may be their only hope. The only problem? To get her powers back, she’ll need to enlist the help of an old adversary and revisit part of her past long hidden away.

42m
9 As I Have Always Been

As I Have Always Been

A time storm ravages the Zephyr, propelling it toward destruction while simultaneously forcing Daisy and Coulson to relive their failed attempts to save the team over and over, until they find a solution or are swallowed by the storm. Making it to their next destination will take trust, courage and sacrifice from everyone on board, but it will all come down to having enough time.

43m
10 Stolen

Stolen

After Enoch’s sacrifice propelled them out of the time storm, the team arrives back in 1983 where Nathaniel and Kora are hard at work building an army of hand-selected anarchist Inhumans at Afterlife. When the agents split up to cover more ground, Daisy is tasked with protecting Jiaying and is compelled to confront her mother for the first time since her death; while the others quickly learn they’ll need to face yet another supercharged former enemy in order to stop Malick.

41m
11 Brand New Day

Brand New Day

With the help of Kora on the inside, Sibyl and Nathaniel continue their fight to shape a dark new future for S.H.I.E.L.D., managing to stay one step ahead of the agents along the way. If the team is going to turn this one around, they’ll have to get creative, and maybe even a little out of this world.

43m
12 The End Is at Hand

The End Is at Hand

With their backs against the wall and Nathaniel and Sibyl edging ever closer to eliminating S.H.I.E.L.D. from the history books, the agents must rely on their strengths to outsmart and outlast the Chronicoms. This is their most important fight, and it will take the help of friends and teammates, past and present, to survive.

85m

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